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Channel: Answers by "Stefan Alexander"
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Answer by Stefan Alexander

Thanks for the advice, but I managed to find out what was wrong. For all those who stumble across this post in the future with the same problem I had, you have to use an "Animation" component, not an...

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Answer by Stefan Alexander

You have to use an "Animation" component, not an "Animator" one. (You can assign this by clicking on "Add Component", "Miscellaneous" and "Animation." This will contain the "Play Automatically" button...

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Answer by Stefan Alexander

You have to use an "Animation" component, not an "Animator" one. (You can assign this by clicking on "Add Component", "Miscellaneous" and "Animation." This will contain the "Play Automatically" button...

View Article

Answer by Stefan Alexander

FOUND IT! You have to use an "Animation" component, not an "Animator" one. (You can assign this by clicking on "Add Component", "Miscellaneous" and "Animation." This will contain the "Play...

View Article

Answer by Stefan Alexander

It looks like you have a problem with the tiling of the floor texture. You need to select the floor, and in the inspector (under the material section) adjust the 'x' and 'y' values until the texture...

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Answer by Stefan Alexander

Try removing the Rigidbody Component from your player (if you have one attached that is), it worked for me.

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Answer by Stefan Alexander

Give this a go and let me know what happens: var TheDamage : int = 50; var Distance : float; var MaxDistance : float = 1.5; var TheSystem : Transform; function Update () { if...

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Answer by Stefan Alexander

You need to make sure that the point lights (that is assuming that you are using point lights to generate your flares) are parented to the colliders in your car and have no physics components attached...

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Answer by Stefan Alexander

Try these two things: 1. Change the main colour to white 2. Change the shader to diffuse or specular and see if you get the texture you want. If it works, you can then adjust the shader to get a shiny...

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Answer by Stefan Alexander

Try using this Javascript: var rotationSpeed = 100; var jumpHeight = 8; var distToGround : float; function Start () { // Getting the distance from the center to the ground. distToGround =...

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Answer by Stefan Alexander

That's because you need to change your mass in the Rigidbody component from 1 to 0

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Answer by Stefan Alexander

When you imported the material, make sure that the texture you used was imported as GUI (or any other format that could make the background of your foam transparent). You can do this by going to the...

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Answer by Stefan Alexander

Thanks for the advice, but I managed to find out what was wrong. For all those who stumble across this post in the future with the same problem I had, you have to use an "Animation" component, not an...

View Article


Answer by Stefan Alexander

You have to use an "Animation" component, not an "Animator" one. (You can assign this by clicking on "Add Component", "Miscellaneous" and "Animation." This will contain the "Play Automatically" button...

View Article

Answer by Stefan Alexander

You have to use an "Animation" component, not an "Animator" one. (You can assign this by clicking on "Add Component", "Miscellaneous" and "Animation." This will contain the "Play Automatically" button...

View Article


Answer by Stefan Alexander

FOUND IT! You have to use an "Animation" component, not an "Animator" one. (You can assign this by clicking on "Add Component", "Miscellaneous" and "Animation." This will contain the "Play...

View Article

Answer by Stefan Alexander

It looks like you have a problem with the tiling of the floor texture. You need to select the floor, and in the inspector (under the material section) adjust the 'x' and 'y' values until the texture...

View Article


Answer by Stefan Alexander

Try removing the Rigidbody Component from your player (if you have one attached that is), it worked for me.

View Article

Answer by Stefan Alexander

Give this a go and let me know what happens: var TheDamage : int = 50; var Distance : float; var MaxDistance : float = 1.5; var TheSystem : Transform; function Update () { if...

View Article

Answer by Stefan Alexander

You need to make sure that the point lights (that is assuming that you are using point lights to generate your flares) are parented to the colliders in your car and have no physics components attached...

View Article
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