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Answer by Stefan Alexander

Try these two things: 1. Change the main colour to white 2. Change the shader to diffuse or specular and see if you get the texture you want. If it works, you can then adjust the shader to get a shiny...

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Answer by Stefan Alexander

Try using this Javascript: var rotationSpeed = 100; var jumpHeight = 8; var distToGround : float; function Start () { // Getting the distance from the center to the ground. distToGround =...

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Answer by Stefan Alexander

That's because you need to change your mass in the Rigidbody component from 1 to 0

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Answer by Stefan Alexander

When you imported the material, make sure that the texture you used was imported as GUI (or any other format that could make the background of your foam transparent). You can do this by going to the...

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